Scrum Sprint Board

Lumenhaus Games · Game development · Seattle, WA

Isolde Varga is scrum master at a small game studio and uses this to run sprint planning, see velocity and keep retrospective actions from being forgotten.

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By status

Epics
Planned2
Ambient life and soundIsolde VargaWind, birds and a music layer that reacts to the lantern
Polish and accessibilityCaleb Nakamura-ReidController remapping, subtitles and colour-blind modes
In progress2
TidesNora WhitcombeTide cycles change what the player can reach
Platform and save systemCaleb Nakamura-ReidSaving, loading and settings never lose progress
Done2
Lantern mechanicsFatou DialloPlayers can light, carry and swap a lantern
Harbor levelNora WhitcombeThe harbor level is explorable end to end

Tables

Epics

6 sample rows · 9 columns

Large pieces of the game, each made of stories, with points rolled up.

EpicStatusOwnerOutcomeAdd story
Lantern mechanicsDoneFatou DialloPlayers can light, carry and swap a lantern—
Harbor levelDoneNora WhitcombeThe harbor level is explorable end to end—
TidesIn progressNora WhitcombeTide cycles change what the player can reach—
Platform and save systemIn progressCaleb Nakamura-ReidSaving, loading and settings never lose progress—
Ambient life and soundPlannedIsolde VargaWind, birds and a music layer that reacts to the lantern—
Polish and accessibilityPlannedCaleb Nakamura-ReidController remapping, subtitles and colour-blind modes—

Sprints

4 sample rows · 12 columns

Two-week sprints with a goal, capacity and the points committed and completed.

SprintNumberPhaseStartsEndsSprint goalCapacity (points)
Lantern sprint1PastSep 7, 2026Sep 20, 2026Players can light and carry a lantern34
Harbor sprint2PastSep 21, 2026Oct 4, 2026The harbor level is walkable end to end34
Tideline sprint3CurrentOct 5, 2026Oct 18, 2026Tides change the paths in the harbor32
Gull sprint4NextOct 19, 2026Nov 1, 2026Ambient creatures and first audio pass32

Stories

22 sample rows · 18 columns

Every story, bug and task, its points, who has it and whether it is blocked.

StoryStory numberSprintEpicStatusTypePoints
Lantern light radius shader—Lantern sprintLantern mechanicsDoneStory5
Pick up and drop lantern—Lantern sprintLantern mechanicsDoneStory3
Lantern oil meter in the HUD—Lantern sprintLantern mechanicsDoneStory3
Fix lantern flicker on pause—Lantern sprintLantern mechanicsDoneBug2
Build pipeline for nightly builds—Lantern sprintPlatform and save systemDoneTask8
Harbor tilemap and collision—Harbor sprintHarbor levelDoneStory8
Dock ladders and climbing—Harbor sprintHarbor levelDoneStory5
Crates that float and sink—Harbor sprintHarbor levelDoneStory5
Save slot picker—Harbor sprintPlatform and save systemDoneStory5
Camera clips through the lighthouse—Harbor sprintHarbor levelDoneBug3
Tide height curve over a day—Tideline sprintTidesDoneStory5
Paths appear and vanish with the tide—Tideline sprintTidesIn reviewStory8

10 more rows

Retrospectives

3 sample rows · 6 columns

What the team learned at the end of each sprint and who follows up.

RetrospectiveSprintHeldWhat went wellWhat to improveAction owner
Tideline sprint retrospectiveTideline sprintOct 18, 2026Water and tide work came together faster than planned.The very old save crash ate two days; we need a save-format test.Emeka Obi
Harbor sprint retrospectiveHarbor sprintOct 5, 2026The harbor tilemap was done a day ahead; design and code stayed in sync.Review queue backed up on Thursday.Caleb Nakamura-Reid
Lantern sprint retrospectiveLantern sprintSep 21, 2026Lantern shader landed early; pairing on tricky bugs helped.Estimates for the pipeline task were far too low.Isolde Varga

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  • Mark doneRow action